May 08, 2006, 01:46 PM // 13:46
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#1
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Ascalonian Squire
Join Date: Apr 2006
Guild: Godz Army [Godz]
Profession: W/Mo
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(Rt/Mo) Looking for Channeling, Restortion, and Communing Builds, anyone help me out?
I am an level 20 Rit/Mo, have 200/200 attibutes, I am looking for
1)Armor
2)Runes
3)Attibutes
4) Weapon/2nd Hand
With the builds if you would share with me, I'm mainly looking for a pure all time channeling/nuke build, but also looking for pure Restortion Healing, and pure Communing Spirit builds, if you would please share any of your builds you have discovered that would be great, and thanks for your time, Thank you.
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May 08, 2006, 02:59 PM // 14:59
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#2
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Well, at least you were polite and not another "give me builds Im a noob pls".
Thats a start.
In regards to your question, unfortunately people are just starting to make builds themselves since the game is only a week old (or a little more). If you're lvl 20, you should be posting YOUR builds, what you normally run in PVE/PVP to share with everyone. Thats not to be rude but really everyone is in the same boat, no one knows what a great build for ritualist is going to be until they try it out. I really think Ritualists can and will be quite powerful in both PVP and PVE it is just going to take some time to figure out what builds are going to be viable. This applies more so in PVP I think, given the metagame.
On another note, there is a VERY good restoration build just a few posts down from yours. Also Rt/Mo.... that maybe of some good help to you.
Good luck!
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May 08, 2006, 07:24 PM // 19:24
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#3
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Ascalonian Squire
Join Date: May 2006
Guild: [XG]X-treme Gamers
Profession: Rt/Mo
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My current spirit build
This seems to be working for the time being for me:
Communing: 16 (superior rune, head wrap +1 communing)
put whats left over in the other spots.. not sure which Im at work and dont have the numbers in front of me.. but you can figure it out.
(Cast in Order)
1. Boon of Creation
2. Union
3. BloodSong
4. ShadowSong
5. Pain
6. Painful Bond
7. Doom or
Knightmare Weapon<-- to be kept on warrior
8. Rebirth
Before aggro: Cast Boon of Creation and Union, move up a little cast Bloodsong and Shadowsong, move up a little more, cast Pain....
Aggro: With Painful Bond and hit Doom or the Kn weapon for warrior.. you can sub something else in #7's place.. I change it once in a while.
Keep spirits up.. Union will die quick in big groups since it takes damage... thats more of a protection while you get spirits up and going.. with painful bond.. the spirits put a lot of damage up.. so as long as you have spirits going spam painful bond on enemies....
something to start with anyways... good luck..
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May 08, 2006, 07:31 PM // 19:31
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#4
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Ascalonian Squire
Join Date: May 2006
Guild: [XG]X-treme Gamers
Profession: Rt/Mo
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My Channeling build
Using Channeling and Communing Magic:
This is my current build that I have put together so far..
Channeling(16)(superior rune, +1 channeling headwrap)
Communing
Restoration
Spell Set: (use in order)
1. Destruction
2. Shadow Song
3. Spirit Burn
4. Painful Bond
5. Generous Was Tsungrai
6. Channeled Strike
7. Ancestors Rage
8. Rebirth
Before aggro: Destruction spirit before aggro, and shadowsong before aggro.
Aggro: with spirit burn and painful bond, then generous was tsungrai, then channeled strike which hits almost double while holding an item. Ancestors rage if enemies get close or cast it on a warrior or assassin.
Ps: dont forget to drop the generous was tsungrai ashes when health goes down.. it will help.. lol
try and pull enemies near the destruction spirit so when it dies it hits everyone for damage.. Once again this is a basic build that I have been working on, but it works well to start so you can get an idea...
Last edited by WPCTimCarnage; May 08, 2006 at 07:33 PM // 19:33..
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May 09, 2006, 01:20 AM // 01:20
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#5
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Ascalonian Squire
Join Date: Apr 2006
Guild: Godz Army [Godz]
Profession: W/Mo
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Thank you for the builds and your time, I'm going to try these out and see how good they do me, Thanks again
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May 09, 2006, 01:38 AM // 01:38
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#6
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Krytan Explorer
Join Date: Jan 2006
Profession: Mo/Me
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WPCTimCarnage
No spirit rift are you crazy!??? !!!
And personally I would go Rt/Me because of energy support you will most definatly need.
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May 09, 2006, 01:40 AM // 01:40
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#7
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Ascalonian Squire
Join Date: May 2006
Guild: [XG]X-treme Gamers
Profession: Rt/Mo
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Spirit Rift?
Spirit Rift is cool... but I am finding the a lot of the enemies run out of it before it attacks... but sub it if you want.. I dont use it.. since it only works 1/2 the time..
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May 09, 2006, 01:55 AM // 01:55
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#8
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Pre-Searing Cadet
Join Date: May 2006
Guild: Heralds of Pain [HoP]
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I have two builds I run (Level 20 Ritualist Factions Completeted)
Communing:- Pain
- Shadowsong
- Bloodsong
- Destruction
- Rupture Soul
- Doom
- Boon of Creation
- Res (Flesh of My Flesh for me)
Strategy:
Use Boon of Creation before mobs, try to keep it on during all fighting, Cast Destruction up close to the mobs, run back a bit and use the other 3 spirits, Doom a weak armored Target (Assassin, Monk, Mes, Rit, Ele, etc.) and then use Rupture Soul on Destruction, this combanation does about 200 damage if timed correctly
Restoration:- Spirit Light
- Preservation
- Recuperation
- Life
- Spirit to Flesh
- Weapon of Warding
- Generous was Tsungrai/Boon of Creation
- Res (Fomf for me)
Strategy:
Use your enchantment first (Generous or Boon) soon after cast life, then the other 2 spirits. Weapon of Warding gives a small regen of health, but can stack with Recuperation (6..8 regen). Spirit Light Heals for quite alot, and the spirits will stop the Sac. Preservation also heals a random ally for about 120. Use Spirit to Flesh on Life, giving all allies about a 200-300 heal.
Armor, Any
Runes, Any
Atts: 12 Restoration/Communing and 12 Spawning
Weapon: Any one designed for the attribute should work (I may have some lying around if you need them)
Hope this helps. BTW First Guru Post
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May 09, 2006, 04:22 AM // 04:22
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#9
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Ascalonian Squire
Join Date: Nov 2005
Guild: FoS
Profession: N/
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Hi Osiris.
This is a channeling build I've been playing in PvE, it's good fun, but lacks somewhat on the self preservation side... hope for a good monk.
Atts:
Channeling: Max
Spawning: Remainder
Restoration: Remainder of remainder (for Flesh of my Flesh res)
Skills:
Spirit Burn - Spell - 5/1/5
Target foe is struck for 5-41 lightning damage. If any Spirits are in the area around you, Spirit Burn deals +15-27 damage
Essence Strike - Spell - 5/1/8
Target foe is struck for 5-41 lightning damage. If any spirits are in the area around you, you gain 1-6 energy
Gaze From Beyond - Spell - 5/1/15
Up to 5 Spirits in the area around you lose 10-18 Health. Target foe is struck for 10-18 lightning damage for each spirit that lost Health this way
Sprit Rift - Spell - 15/2/5
Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 94 lightning damage
Something Something - Spell - 10/x/x
Deals 100 dmg to an enemy if they are near a spirit or a corpse... yeah.
Destruction - Binding Ritual - 10/3/20
Create a lvl 1-8 Spirit that dies after 30 seconds. When this spirit dies, all nearby foes take 1-4 damage for each second the spirit was alive
Spirit to Flesh - Spell - 10/.75/15
Target touched allied Spirit is destroyed. All nearby allies are healed for (184 @ ~12 spawning)
Flesh of My Flesh - Spell
Lose half your Health. Ressurect target ally with your current Health and 9% energy (@ 4 restoration)
Strategy:
Some of the skill descriptions from guru sound like they may have been changed... but the general jist is there.
Basic idea is go to edge of aggro, lay down destruction. Let the tank head in.
Destruction makes this build effective. No destruction makes it less effective.
Throw around the three 5e spells like they're going out of fashion. Try sync them with Spirit Rift on bunched up casters for some nice spike dmg (watch your energy). When you think destruction is about to die, use Spirit to Flesh on it to heal you, your close friends, and deal ~100-150 dmg to nearby enemies. When mobs have started going down, use that one that I cant remember the name of that does 100dmg (ignores armor, I think).
Prolonged fights can drain energy pretty badly, but for quick spike dmg and seeing plenty of 90-150dmg (and the odd 240) its great fun
Last edited by anomalous_tls; May 09, 2006 at 04:25 AM // 04:25..
Reason: formatting ftw!
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May 09, 2006, 07:27 AM // 07:27
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#10
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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I do Channeling + Restoration/Communing, and use Gaze/Spirit Boon. I like it better with Restoration I think, cause you can do like Recuperation/Life and stuff like that and then leech them with Syphon Spirit (which is great for nrg management) and just spam you spells.
I like the versatility of Rt. You can dish out tons of damage, you can proto, you can heal, you have totally unremovable enchant-like skills (item/weapon spells), you have summons. You got it all really. You can pump up your armor so high, a warior will envy you.
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May 09, 2006, 08:01 PM // 20:01
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#11
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Ascalonian Squire
Join Date: Apr 2006
Guild: Godz Army [Godz]
Profession: W/Mo
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Thanks once again guys, I'm trying out these builds to see what works best for me
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